The object of Condottiere is to acquire four connected provinces in renaissance Italy. only the highest bidder loses their bid, in Condottiere every player loses their bid. The Universal Head CONDOTTIERE Rules Summary v (Apr09). In the game, each player represents a Condottiere who starts the Conquest of the seized by each player. The rules. Two sheets explaining the playing cards. Download a huge range of popular boardgame rules summaries, reference sheets and player aids at Universal.
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To discard is never an obligation. There are 63 mercenary cards 15 cards of 1 point and 8 cards of 2, 3, 4, 5, 6 and 10 points15 cards Scarecrow, 6 cards Drum, 3 cards Bishop, 3 cards Surrender, 3 cards Winter, 3 cards Heroine.
But take rule, you are not alone! This number becomes 5 for a game with 3 players and 6 for 2 players. Aim of the game. It is important not to forget that if a player is alone to play to put cardhe may add as many cards as he wishes as long as he does not say “I pass”.
He plays first during a battle, the other players play after in clockwise order. The box of Condottiere is composed of: Translation 31 December Soubeyra sept. Heroine Cards this card is valued 10 points and is added to the Mercenary cards to determine the value of an army.
With 3 players, five cities in adjacent regions. In that case, he says “I pass” and he cannot put any more card before the next battle. Course of the Game. For 2 to 6 players, from 12 years.
The Game Cabinet – editor gamecabinet. A round ends when at the end of a battle, there is only one player to have cards in his hand. condottlere
Condottiere | Board Game | BoardGameGeek
Surrender Cards when a player puts this card, he immediately stops the battle because the city surrenders. They cannot be used before the next round. As long as a player has Mercenary cards, he is not allowed to discard.
He may eventually conquer the city if, at the end of the battle, rulees has the strongest army.
At the beginning of the game, it is the youngest player who receives the Condottiere ‘statue. Winter Cards the harshness of cold, the famine, the low visibility reduce the capabilities of soldiers.
A new round begins and so on until a player wins.
After he gives 10 cards to each player plus 2 supplementary cards for each city controlled. The youngest player is chosen to be the Condottier on the first turn. To do that points of Mercenary cards are added for each player, in taking into account modifications due to special cards see Card fules. The strength of your army will certainly not be sufficient: No player is forced to participate to a battle.
He gives back his remaining cards which are shuffled with the others. Case of a city belonging to an other player. The value of the card is added to the value of those already put. He may also choose again the city where the last battle took place. They show on the map, cities seized by each player. Scarecrow Card those are decoys to lure the ennemy! A player may fules three such cards in his army, no more.
Drum Cards they reinforce the morale of troops. You have to take into account the ambitions of other Condottieri. End of the battle. In the time of Renaissance, Italy was divided in many States, sometimes allied, sometimes opponents. In the case of a Bishop card or if two players or more are tie, or if no player participate to the battle, the conquest of the city is a failure. End of a game. Even the Condottiere may choose to pass at the beginning of the battle.
During a battle each player may: Course of a battle.
This card is not affected by a Winter or Drum card. It is never possible condottifre exchange a Scarecrow card against an Heroine card or an other special card.