GURPS Spaceships [David L. Pulver] on *FREE* shipping on qualifying offers. Three, two, one Blast off! GURPS Spaceships is the. GURPS Spaceships (4ed) *OP [David L. Pulver] on *FREE* shipping on qualifying offers. Spaceship sourcebook for GURPS 4th Editon. Is gurps spaceships a good product for people wanting to do SFRPG campaigns ? I was wondering how detailed it was? Is it fairly detailed or is.
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Feel free to adjust the scale if ships have out of the ordinary performance, or for “surprise” encounters at close range. For deep space battles a hex size of 1, km and 3-minute or minute turn lengths is appropriate. Plugging the Gurs Phase technology through the ship designer, some things become immediately apparent. If a split system is hit, make a single HT roll; either both are disabled or neither is.
GURPS Spaceships 8: Transhuman Spacecraft
So by spending a good percent of ship mass on drone sensors you can get good reading on your opponent’s signatures and even get his precise location but all gurpe obtained information is still subject to light lag. Sensors don’t have perfect resolution, and that matters when you need accuracy within a few meters from thousands or tens of thousands of km away. Transport to the world of tomorrow is now boarding! Distance probably will be measured in light minutes.
Traders, Liners, and Transports.
In space at long range that’s not a concern but diffraction is, so people will use the shortest wavelength practical. Even if you launch missiles from such a distance they spacfships get much benefit from this because by the time they will reach target information that you will feed them will be outdated.
Anything that would obviate the need for spacesihps roll with ship-scale weapons could reasonably do so with personal weapons in the base game as well, assuming you had the right software and enough processing guros. Written by David L. While roll at all? This is also why they are so vulnerable to jamming. This is not a true internal system — it is a recessed area in the hull with which the smaller vehicle mates think Serenity and its shuttles. Preview of the PDF.
Spaceship Design and Combat: GURPS conversion
If both systems are high-energy, a single power point will run them both; if only one system is high-energy, it still requires a full power point to function. This genre guide gives you hard facts for space-based campaigns, and information for creating your own setting.
The main book covers spaceship design, travel, and operations, along with a mapless space combat system. Though you’ll need to keep them close to the ship to combat problems with their positioning and you will have problems with timing their acceleration to acceleration of your ship because they use different drives have different mass and many other things. Everything else is available in any campaign I run, though the Ship Owner advantage assumes Traveller’s starting wealth.
Surf our site for the files you want. Why bother with placing them and organising in some way giving more time for PD to shoot them if you can just use telemetry from missiles to update your data on enemy ship? Preview of the PDF. Same with railguns and missiles.
Any margin of error implies the controlled randomness of a roll, whether that’s an infomorph or an autonomous gunnery AI. This money is unrelated to and in addition to normal starting cash, and can only be spent on a ship and any consumables necessary to the operation of the ship fuel, ammunition, etc.
GURPS Spaceships 3: Warships and Space Pirates
EP tech probably allows linking missile salvo computers into a network allowing them a measure of autonomy. Certain specialty crafts may have a dedicated fuel processorwhich is bought as a Mining and Refinery system. I think missiles should still attack against half-pilot because they can chase, so railguns are impeded by target nimbleness to a greater extent than other weapons. There is also a neat rock-paper-scissors dynamic between the different types of weapons and their ideal countermeasures, with armor countering lasers, point defense countering missiles and maneuver countering railguns.
I haven’t actually looked at. Traders, Liners, and Transports provides civilian ships and gufps to loot or protect.
Ghost particle meson weapons are allowed as long as their output is 3GJ or greater. It doesn’t matter much for kinetic weapons on such speeds from what they are made of. In the open market, assuming TL10, multiply the final cost of each ship and any parts needed to repair that ship by 0.
Bought as a half-cost Force Screen. In lieu of the spaceship book that is far down the pipeline, GURPS Spaceships offers a self-contained and realistic ship construction system, easily able to accommodate the Eclipse Phase setting. For simplicity, divide the dDR by 5 ahead of time when noting systems.
Using GURPS Spaceships in Traveller
Hard to destroy with normal kinetics or nukes, spaceshipps vulnerable to proximity shrapnel and lasers, and suffers degraded function if jammed. J-1 drives are normal cost, J-2 are 2x as expensive, J-3 are 3x as expensive, J-4 are 5x as expensive, J-5 are 8x as expensive, and J-6 are 13x as expensive.
To destroy it you need to reduce dHP to zero. Exploration and Colony Spacecraft provides information on vessels designed to survey the stars, plus information on expeditions and exploratory hazards.
Same goes for lasers. Four other factors I can think of suggest the superiority of this tactic: