Disney's Meet the Robinsons FAQ/Walkthrough for Wii by MysticWeirdo - GameFAQs
Day-part: – Day: 2. NINE NEWS SATURDAY, Network 9. , , , , M-MEET THE ROBINSONS, Network 7 2. NEW YEARS EVE – FAMILY FIREWORKS, Network 9. , 2. Reading and approval of the minutes of the Annual Meeting of the Stockholders . Article VII, Section 8 of the By-Laws of the Corporation states that for This offers lots with predominant lot cut of square meters. Phil Collins recorded all the percussion parts himself. .. In early drafts of the " Meet the Robinsons" script, the villainous Bowler Hat Guy was.
Mulan Screenshot General Li was not originally going to be related to Shang at all, but by changing the story, the filmmakers were able to mirror the stories of Shang and Mulan's love for their fathers.
Mulan Screenshot Singer Donny Osmond was cast as the singing voice of Shang because his voice matched well with the voice of actor BD Wong, who provided Shang's speaking voice.
However, producer Pam Coats was also a purple-socks type of fan — the first concert she ever attended was a Donny Osmond concert. Working with Osmond, she said, was a dream come true. Mulan Screenshot It's more or less a Disney tradition to have the villain fall to his or her death, but in "Mulan," the filmmakers were determined that Shan Yu would avoid that fate.
They blew him up instead. Tarzan Screenshot In "Tarzan," Tarzan rescues Jane while she is being chased by a troop of baboons. The chase scene was animated early during the filmmaking process, when many animators were available.
The filmmakers said if the scene had been animated later, they would've only had about three baboons because there wouldn't have been enough people to do more. Tarzan Screenshot When recording Jane's retelling of the baboon chase and her rescue, the filmmakers showed voice actress Minnie Driver a rough storyboard of the chase and asked her to improvise how she might tell the story to her father.
The scene in the film is the result of that recording session, and helped to define Jane as an adventurous spirit who wanted to connect with the jungle rather than a Victorian princess. Tarzan Screenshot The sequence of the film featuring the song "Trashin' the Camp" was "horrifically hard" to animate, according to the filmmakers, but they kept it because voice actress Rosie O'Donnell really wanted a song and the children of the directors and producer loved the number.
Phil Collins recorded all the percussion parts himself. The filmmakers asked the family of Tarzan creator Edgar Rice Burroughs if that was okay, and they were told it was fine as long as Tarzan didn't drink the wine. The Emperor's New Groove Screenshot Sting, who wrote the music for "The Emperor's New Groove," wrote the opening song "Perfect World" and then told the filmmakers that he was too old to sing it and that they should find someone younger and hipper.
The filmmakers went with Tom Jones, who is 11 years older than Sting. Kuzco should've been more observant, because the cactus hints at what's about to happen The Emperor's New Groove Screenshot Patrick Warburton, the voice of Kronk, made up his own theme song and sang it for the scene where Kronk smuggles Kuzco out of the palace.
Disney's legal department found out that he had created a song and had to have Warburton sign a release turning over the composition rights. Previous films have included pregnant women, but always seen through things like knitting and dates on a calendar. The Emperor's New Groove Screenshot Bucky the Squirrel was never originally intended to be in the film — he was just included to make people laugh during storyboarding.
However, when he succeeded in getting those laughs, he was included in the movie and became a recurring character. The Viking shield Milo holds up toward the beginning of the film is a remnant of that opening. The Lost Empire Screenshot After one of the Aqua-Evacs explodes against the ceiling in the grease trap, the filmmakers recommend looking for the toilet seat that comes flying toward the camera amongst all the other debris.
The Lost Empire" included a mystic named Zoltan. According to the filmmakers, after the character was cut, it took a while for them to realize that his voice still appeared in the roll call that takes place after the bridge collapse, indicating that he was all right.
The suggestion to put it in Hawaii instead made everyone sit back and go, "Hmmm. Never thought of that. Stitch was originally going to be part of a gang, and Jumba Stitch's creator in the finished film was one of his fellow gangsters. In this story, Jumba was going to have been left behind during a bank heist and subsequently imprisoned for a lengthy amount of time. When Jumba is in prison in the finished film, you can see the original background that went along with this storyline, complete with tick marks counting the days he had spent in prison.
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In making Elvis part of the story, though, the filmmakers ran into a roadblock: They had done all four. Disney went to the Elvis estate, screened the film for them and got permission to use him and his music in the movie.
Originally this chase was supposed to be between a and a spaceship, and was set in town. After the events of September 11,the filmmakers said the scene they once found funny was no longer funny, and quickly changed the crafts and settings of the chase. The spaceship was colored red, white and blue in memory of the events of Treasure Planet Screenshot Patrick McGoohan, the voice of Billy Bones, had a very bad cold when he recorded his lines, which turned out to be perfect for his phlgemy, coughing character.
Treasure Planet Screenshots John Silver's striped pants were such a pain to animate that the people in charge of cleaning up the drawings begged for a costume change. They got the desired change about halfway through the movie. Pirates were killed off in order of how difficult they were to draw. Treasure Planet Screenshot "Treasure Planet" was released inbut it was originally pitched at the same meeting where "The Little Mermaid" was pitched — clear back in The filmmakers said it was actually good that it took so long to make the film because it allowed real-world technology to develop into what the story really needed.
His character was a rival inventor who, desperate to beat Cornelius Robinson, traveled back in time to ruin Lewis' science fair. In the finished film, his storyline is quite different. The villain wore a bowler hat in early versions of the story, and its arbitrariness irked writer Don Hall enough that he wrote an explanation for it, thus creating the character of the evil bowler hat Doris.
Doris began life as a sidekick, but script changes soon promoted her to the true villain of the movie. Meet the Robinsons Screenshot While Wilbur flies Lewis through the future city, look for Disneyland's Space Mountain located in Tomorrowland and the modernized sign in front of it. Meet the Robinsons Screenshot Casting younger actors in an animated film is always a race against nature, and in "Meet the Robinsons," the filmmakers lost — twice.
Daniel Hansen was cast as the original voice of Lewis, but nature required the filmmakers to find another Lewis. Jordan Fry took over and matched so well that there are lines in the movie that are half Daniel and half Jordan.
Disassemble the cover and zap the power box. Zap the lev turret and continue down the vent to a laser filler room. Disassemble the vent to the left. Take out the Camera bot and two lev turrets in the room pass the vent. Disassembler the fan and go into the vent where there's a Disassembler Chest 1 containing concept art. The vent dead ends at a lev turret so back track to the previous room. Disassemble the covers off of the three power boxes.
Use alternate mode of the charge glove to target all three which will temporarily disable the laser on the other side.
Wait for them to come back on as the cut scene won't leave you enough time to get by them. Deactivate them again and quickly run by them, ignoring the power boxes on this side. Go through the vent into the next area. Heal and charge up at the aid station to the right. Go down the tunnel, dissassembling the fan and the grate at the end. The grate falls allowing you to walk out onto it.
You can scan two new things from here: The are a couple of things you can disassemble in the short vent but nothing of real interest.
Repeat with the next grate, the vent behind also holds nothing of interest. Drop onto the pipes and sidle to the ladder. Climb down the ladder. Ignore the door here for now and go to the other side of the room.
Either zap the power switch with the charge glove to form a temporary walkway or simply jump the gap. Deal with the camera bot and the robot sentry it summons. Disassemble the water dispenser and go through the door the maintenance bot comes from I've seen it glitch and not open, try saving and loading if it does this.
Disassemble the fan to get to a Disassemble Chest 1, which contains the blue print for the bowler hat cheat. Go back the way you came and return to the door I told you to ignore earlier.
Disassemble the cover on the power box and charge it up with the charge glove. Deal with the two camera bots that come out of the door when it opens as well as the two robot sentry that they summon. Go through the door that they came from to take a lift down Deal with the two camera bots in the area the lift takes you to. You'll need to it with the disassemble first to destroy its armor and finish it of with four charge glove shots.
Dismiss the reminder about the disassembler long shot Go out onto the platform jutting out into the room. Use the disassembler's long shot to get rid of the cover on the power box below the laser emitter. The hit it with a shot from the charge glove to turn off the lasers. Go to where the lasers were and short the power switch to activate the walkways.
Run around the force field that forms. Deal with the camera bot and the armored sentry robot it summons. Heal up at the aid station. Activate the power switch and run out on the force field.
Shoot the rotation power switch to reinforce the field. You'll need to use alternate mode to hit the power switch not the turn switch ahead at to the left to continue. You can run onto the platform with the camera bot and deal with in and the armored security bot. Shoot power switch and get onto the force field.
Shoot the turn switch twice, shooting power switch at the same time as the second shot. Shot both switch ahead to the right for the next segment. Run ahead and left to where a camera bot guards a disassemble chest 1. Deal with the camera bot and the armored sentry bot it summons. The chest only contains components. Zap the power switch and run to the other side. Deal with two camera bots, a robot sentry, and an armored robot sentry. Before getting on the lift, scan the crates: Push the single crate beside the stacked crates.
Climb up the crates, disassemble the fan and go into the vent.
You'll need another carrying capacity upgrade before you can even think of making this. Return to the room and take the lift to the next section of the room.
Deal with 2 camera bots and 2 armored robot sentries at the top of the lift. There are more crates here. Push the single one up to the double and climb up the crates. Disassemble the fan and jump into the vent. You'll find a disassembler chest 1 in the vent which contains nothing but components.
Hit the turn switch three times and the power switch once. Run onto the force field and turn left onto the next section.
While on this section target both the power and turn switch by the camera bot and allowing you continue on toward the next section. Target the turn and power switches ahead to the left to turn the next section into place. Run across it and deal with the camera bot and the armored security bot that it summons.
There's a disassembler chest 1 here containing Uncle Art's VR disc. While you're here target the power box across the gap with the disassembler in alternate mode. Charge it up with the charge glove to disable the laser. Shoot the power switch beside you and run back to the beginning of the section. If you want, rotate the section on the way back and deal with the camera bots and the armored sentries that they summon. When on the initial segment, target both the power and turn switches twice and run onto the final segment.
Take the branch to the right and follow the ledge at the end to find a disassembler chest 1. It contains the Health Level 2 upgrade. Back track and shoot the switch. Run across the force field and turn right to the end of the force fields. Use the aid station here if you need to. Follow the path and deal with the camera bot and the armored sentry it summons. Go through the door and follow the tunnel to the next room. Here you'll need to dispose of 2 camera bots, 2 armored sentries, 2 more camera, and 2 more sentries.
Go through the door after defeating them to the next level. Go ahead into the room. Make the second health upgrade at the tranmogrifier if you can afford it. Scan one of the half spheres on the floor here. Also scan the door between them. Go through the door to the left of the maintenance door. Enter targeting mode and start dodging to the other side of the room to get under the lasers.
Charge the power box on the other side and go through the door that opens. In the next room deal with the 3 camera bots, 2 sentries and 1 armored sentry in the room. Scan the object in the center of the room: Fire the charge glove at it to charge up the left side of the maintenance door. Use the transport tube in this are to get back to the maintenance door. Go through the right door this time. Dodge through this room like on the other side, but keep to the right to avoid the lev turret and be in position to charge up the power box on the other side.
Deal with 2 camera bots, 2 lev turrets, and 2 armored sentries. Shoot the charge glove at the generator lens in the center to power up the other side of the maintenance door which will open it. The first order of business is to scan it. There are three stages to the fight. Start by firing the charge glove at one of the generator lenses here. Wait for the guardian to finish discharging the energy to the remaining lens.
Charge up one activator switch on each side of the room, making sure the colors match and shoot the generator lens that gets powered up.
It helps to be targeting one while the robot is doing the discharge Repeat for the last lens. While you're doing this you'll need to avoid the guardian's laser, just keep moving and you should be fire. The only differences in the second phase is that the lens are not charged to begin with and the robot fires missiles in addition to the laser.
Charge up the first lens like the last two in the previous stage. Stay out of the circles on the ground to avoid the missile. For the final stage you'll need to disassemble the covers from the three lenses first. After that it is just like the second stage. The mission is complete after firing the last lens. Wilbur Robinson Unstoppable Movie Unlocked: Scan the school sign in front of you. Go into the school through the door by the sign. Disassemble one of the locks on the left side of this hall and a boy with drop out.
You'll earn a blueprint for the Charge Glove Energy Upgrade 2 for the 60th scan. There are four rooms off this hall, two on each side.
There's a bunch of stuff to disassemble in them but nothing of real interest. Go through the door at the far end of the hall and around a couple of corners. There's another classroom to the left, again there's nothing of interest in it. Proper Villain informed by that the Science fair concept art is in a locker to the right at this point, which I'd managed to miss when I was writing this walkthrough.
Continue into the cafeteria. Disassemble one piece for the railing above you while you're here. Go through the other door at ground level in the cafeteria. Disassemble the second locker on the left and scan the boy that falls out. Go into the classroom on the right side of the hall both doors on the left are locked.
Scan the chest in here: This contains the All Blueprints Cheat Blueprint. Return to the cafeteria and go up the stairs. There are two halls on the landing at the top. Lets go straight first, into the hall that leaded to the library.
Disassemble the locker past the first door on the left. Go into the door to the right. There's an antique dissembler chest 1 in here. It contains the Robinson Garden VR disc. There nothing of interest in the only classroom on the right of hall that you can enter. Take the other hallway from the top of stairs, which leads the janitor's closet. The only room you can get into, which is on the right side, contain nothing of interest. Return to the top of the stairs. If you haven't disassembler the railing blocking the ledge to the clock do so now.
Sidle the ledge to the other side of the cafeteria. Disassemble the cover on the vent and go into. Drop into the kitchen. Pick up his note and dismiss the popup. Do a general scan in the hall and you'll see his tracks to the left turning into the inner hall way and leading in the farthest room to the left. You'll see the man inside when you approach the room.
Animation Movies Full Animation Movies - Meet the Robinsons Part 2 - video dailymotion
Open the door and go in. Shoot the charge glove at it to light up the room a bit. Disassemble the large bookcase and the vent cover. Push the smaller bookcase under it. Climb onto the bookcase and disassemble as second vent cover. Drop into the room on the other side of the vent.
Go through the outer office and into the hall. A general scan will show the bowler hat guy has gone through the cafeteria and up the stairs. He's then turn down the hall towards the janitors closet and turned into the second door to the left into a lab. You can enter a small storage room through the first door from the top of the stairs.
Walk over the books onto a balcony. Sidle over to another balcony. Enter the class room. If you missed scanning the man earlier you get a second chance here. Go out into the hall. A general scan show the man when toward the cafeteria and then to the library.
Pick it up and return to the janitor's room. Go inside and climb the ladder. Turn around and follow the outer wall of the roof until you get to a chest. It contains the Health Level 4 Upgrade blueprint. Follow the into wall back to a ladder leading to the upper portion of the roof.
Disassemble the cover on the activate switch. Fire a charge at it to turn the crane, breaks a skylight. Go down the ladder and drop through the skylight in the library. Get the man's note. A general scan show him descending leaving the halls and descending the stairs and going into the gym at the bottom. Following him ends the mission. Wilbur messes up the Science Fair Movie Unlocked: It requires two special components, a Radiofeter and Transaluminum. You may want to detour to you room to play charge ball against Art and Billie.
You may also go around the house disassembling enough stuff to build everything that you're current carry capacity can afford. There are two new items in the living room to scan: In the cannon room, you'll find that Uncle Gaston has upgraded his challenge.
The meatball pattern is the same as before but there's a second circle to the right of the course. You may need to stop your forward motion when you get to it until the gaps allow you to get over to it. You'll get the blueprint for the Energy Level 4 Upgrade for beating the challenge. Approach the call box in the Living Room and select transit station from the list it's the only entry. Task 1 is on hold. Two ants will be attacking you be now, scan one. They take 3 shots from the charge glove to kill.
After you deal with four grunts as blue ant will come in through one of the side doors. You'll earn the blue print for the Carrying Capacity Level 2 Upgrade for the 75th scan. This will allow you to carry of each component when you get to build it. There's one more grunt and one soldier ant to deal with outside. Deal with the two grunts ants and the soldier ant to drop the force field on the protectosphere. It contains an action figure. Get into the protectosphere. Record time is 2: You'll get the blueprint for the Ant Helmet Cheat for beating the record.
This course is more difficult than the first. You can fall off the edges and be put back at a checkpoint. Take it slowly as you roll along the path as you turn several corners until you get to some fans. Make sure to land on the platform after the fans as its the first checkpoint. Wait for the small platform and roll onto in. Roll onto another platform and get on the small moving platform on the other side. Roll off to the platform at the other end.
Cross over the fans. Cross two adjacent moving platforms.
You'll be at the top of a chute and at the next checkpoint. Take the chute slowly but speed up when you see the three dot so you can jump the two gaps. When you get to the bottom you need to get into the updraft of the fan but not move ahead too quickly so you can land on a platform above, and be at another checkpoint. Jump off the ramp and go along the path to the right. Cross the fans to the left at the end of the path. Go down the chutes and jump the ramp. Go down another chute and land on another platform leading to a chute.
Jump the ramp at the end and land on a platform. I forgot this one on my second time through. Go down the chute beside it to the end of the course. Task 3 is now on hold. Enter the Chargeball Champion You'll now be facing the Champ in chargeball.
You'll need to win three games against him, first on the pee wee course, then the varsity course, and finally the championship course. For the pee wee course alternate hitting the green circles and you should get a good angle at his blocks. For the varsity course use the lower portion of the green circle to get the side blocks an direct shots for the rest.
The blocks on the championship course take two hits to destroy. There's a sweet spot just above the green circle that will let you take out all but the center three blocks, which can be dealt with by direct shots. You'll get the varsity glove when you win, which has try times the attack power. If you lose you are given the opportunity to quit.
Don't take it or you won't get the varsity gloves and remaining enemies will take 3 times the hits they would otherwise. Take the transport tube here back to the station. The doors on other side of the station will open. A single soldier ant is out here. Take the lift down. Head towards the robot and scan it. In the hallway you'll face about 10 grunts and 3 soldiers which you need to kill to drop the force field at the end.
Go through the force field and towards the turrets. Approach the turrets to trigger the attack. In addition to grunts and soldiers a red flying ant will appear. Knock the snipers down with the disassembler and finish the off with a couple of shots from the varsity glove.
After defeating all of the enemies, a monorail car will arrive and a lift will descend. Task 3 is also completed. This monorail car has a different description so scan it.