Team Fortress 2 - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
GamingDetails: Interesting and unnoticed details that appear in games. Team Fortress 2 is a Source engine first-person shooter created by Valve. As the . The Heavy shoulders his Ithaca 37 in Meet the Scout. In addition, the pump has no animation; the whole weapon moves back and forth instead of the pump. New first person animations for the Scout A Team Fortress 2 (TF2) Skin Mod in the Animations category, by Paysus.
He only uses them in-game as part of his "kamikaze" taunt: In another taunt, the Soldier will juggle these grenades and extra ammo for his Rocket Launcher. Pyro Flamethrower The Pyro's primary weapon is a custom-built flamethrower which appears to be based on a commercial weed-burner rather than a military weapon, although it's quite similar to the M1 Flamethrower in some ways.
It uses a propane tank as a fuel source and a team-colored gasoline pump handle for a trigger assembly. Enemies hit with the flame from the weapon will instantly ignite and take additional damage for approximately three to ten seconds unless extinguished with the exception of other Pyros, who do not burn. The alternate fire emits a blast of propellant that can extinguish burning teammates rewarding the Pyro with a small health bonusbounce enemies, and deflect non-hitscan projectiles i.
There are four not including reskins alternate flamethrowers available, the Backburner, the Degreaser, the Phlogistinator, and the Dragon's Fury.
The Backburner is distinguished by a crudely-made team-colored dragon head welded over the muzzle. It always inflicts critical hits from behind hence the namebut uses 50 ammo per airblast and cannot get random critical hits. The Degreaser is comprised of a gas pump, car muffler, exhaust pipe, a team-colored fire extinguisher, and stove top burner. It does not have an airblast, but features a critical boost called "Mmmph", filled by burning enemies.
When full, the Pyro can taunt to use the boost, giving guaranteed critical hits until it wears off as well as invulnerability during the taunt itselfthough it cannot get random critical hits The Dragon's Fury is a bulkier flamethrower design with a much longer muzzle, and holds a magazine of only 40 units as opposed to Instead of a cone of flame, it fires a fast-moving medium-range fire blast and has a short repressurization cooldown between uses.
Promo image of the Pyro holding the Flame Thrower. It is an oversized, elongated flare gun in team colors. It has an overall appearance similar to the Orion Flare Gun with the latching mechanism of the M8 flare pistol. Enemies hit with its projectiles with the exception of other Pyros are set on fire, and it inflicts a critical hit on a target that is already on fire.
Targets in the blast radius are set alight just as if they had taken a direct hit.
Skilled Pyros can also use the Detonator to launch themselves into the air in a similar manner to the Soldier and Demoman using their rocket launcher and sticky launcher.
Unlike the Flare Gun, the Detonator will only get mini-crits on burning targets. As of the Jungle Inferno Update, all flare guns deal a fixed 7. The Flare Gun in-game. In addition to setting enemies on fire, it also knocks them backwards, similar to the effects of the Scout's Force-A-Nature shotgun.
The projectiles fired by the Scorch Shot will bounce off whatever they hit, and can injure the Pyro who fired them if they hit him such as if he fires at a wall directly in front of himself. Taunting with the Scorch Shot will perform his 'execution' taunt, wherein the Pyro stands side-on to wherever he's aiming at the time and draws down with the Scorch Shot, firing a single round.
Like other attack taunts in the game, the 'execution' taunt will kill enemies hit by it at close range, while only doing normal damage at a distance it is also the only taunt attack that consumes ammo; expending one round per taunt. The flares fired by the Scorch Shot will also destroy sticky bombs, just like the Demoman's Scottish Resistance mentioned below.
First-person view of the Scorch Shot Incendiary Grenade The Pyro wears three cylindrical grenades strapped to his chest. In particular, it has the rotary magazine and break-open reloading of a Milkor MGL attached to the stock, handguard, and front leaf sight of an M79 grenade launcher.
Despite being modeled with a six-round cylinder, the weapon only holds a maximum of four grenades, due to the fact that it originally held six, but the model was never updated.
- Scout FP Animation Overhaul
- Meet the Medic
The launcher fires team-colored grenades that detonate after a few seconds' delay or on impact with an enemy. A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault. Its double-barreled model was originally due to its former capacity of only two grenades, much like the regular Grenade Launcher displaying six chambers rather than four, but this has been changed as of December 22, Note how the front sight is out of alignment with the mounting bracket; this is a bug that was caused by an update after the Loch-n-Load was released Sticky Bomb Launcher The secondary weapon of the Demoman is a drum-fed grenade launcher known as the Sticky Bomb Launcher, resembling a very fat Sten with the charging handle on the wrong side.
It holds up to 8 sticky bombs at a time which stick to non-moving surfaces and are manually detonated by the player. The range of the weapon can be increased by holding down the fire button, making the bombs fly further when they're finally fired. The Demoman reloads this weapon by ratcheting a charging handle mounted on the left side above the trigger. The camera passes over the rest of the RED team, who are doing things to pass the time.
The Engineer is playing his guitar, Spy is looking at his ticket, Pyro is reading and flicking a lighter, Soldier is standing at attention, Demoman is drinking from his Bottleand Sniper is sleeping] Medic off-screen: Everyone in the waiting room looks toward the door] [Scout emerges from the operating room, his chest glowing] Scout gallant: On June 8,a patch to Team Fortress 2 was released and included an update that placed several doves in various positions in Valve maps. The doves exploded upon contact, but did not cause players damage.
On June 17,an additional patch was released which added a secondary dove model with animations. Later the same day, the page layout of the TF2 Official Website was updated to feature three doves perched upon the title banner, which was covered by bird droppings.
Each dove linked to three separate hidden images depicting a rundown hospitalan empty hospital waiting roomand a doctor's office.
Part of the rundown hospital seen in the first hidden image can be seen in the background of the Medic's page on the official site, fully modeled.
Notes The music that plays when the Scout and Demoman are fleeing from a barrage of rockets is a slowed down version of Faster Than a Speeding Bullet.
Throughout the Heavy 's procedure, an X-ray of his body is in the background, showing a bomb lodged inside him. The extracted bomb can be spotted in a bucket behind the Medic. This is the same bomb on the Meet the Medic title card.
The Heavy's Minigun can be spotted in the background of a few operating room shots, resting on its own stretcher. The Medic's Overdose is next to the bucket containing the extracted bomb.
Medic First Person Animations Remade | Team Fortress 2 Skin Mods
When his heart is destroyed, the line on the monitor goes flat. The next time it is seen, after the Medic retrieves a new heart, it resumes its old display as if the machine detected the heart's presence.Mod Demonstration: Paysus' Engineer First Person Animation Overhaul
One of the Medic's doves is named after Archimedesa Greek mathematician, physicist, engineer, inventor, and astronomer. A mysterious woman presumably resembling Miss Pauling can be seen through the window at 0: The labels on the hearts at 1: The smallest heart appears to have no label on it. Despite the Medic believing otherwise, human ribs are actually capable of growing back when properly shortened.
Medic First Person Animations Remade
In the opening, when the Demoman is fleeing from the BLU Soldiers in a wheelchair, he has a bandage over the top part of his head and an eyepatch worn on top of the bandage. Later, when the Demoman is healed by the Medic, he rips off the bandage with the eyepatch on it to reveal another eyepatch underneath the bandage. Similarly, when he is fleeing from the Soldiers in the first battlefield scene, his Stickybomb Launcher rests on his lap and is his only visible weapon.
In the second battlefield scene, the Grenade Launcher replaced the Stickybomb Launcher, but after an explosion sends him flying out of his wheelchair, the weapon that lands in front of him is, mysteriously, the Stickybomb Launcher instead of the Grenade Launcher he was just holding. In the up-close scene of the Demoman fleeing the Soldiers, the Engineer and Sniper are missing.