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Don't warn me again for Team Fortress 2. View Page. Cancel. Your preferences are configured to warn you when images may be sensitive. The Source Filmmaker (SFM) is the movie-making tool built and used by us here at The SFM includes all the base game assets from Team Fortress 2 along with assets from some of the first “Meet the Team” short films. All trademarks are property of their respective owners in the US and other countries. The Meet The " videos are quite popular, so i thought to myself that i wanted to is an SFM animator, mainly animation short films who take place in the TF2.
Spy in the Sky": Biggest Massacre Funniest Replay: Scout Comeback Most Pwnage: Saxton's Six Best 30 second trailer: TF2 Replay Most Dramatic: The Spying Best Cinematography: Saxxy Award Entry Best Editing: Most Controversial Players' Choice: Badwater D Best Overall: El Muchacho On November 16th,Valve opened up the voting process for the second annual Saxxy awards, though this time, the previous requirement of using Team Fortress 2 as the source material was expanded to any of Valve's properties and the number of competition categories were significantly reduced to five: In addition to receiving the honor of the Saxton Hale statuette, the winning entry of the Best Overall category was also highlighted at the Spike Video Game Awards in early December.
Story of a Sentry Best Action: Meet the Dumpster Diver Best Comedy: During matches, the "Administrator",  a woman voiced by Ellen McLainannounces various game events over loudspeakers. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round. New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player.
This unlockable system has since been expanded into a random-chance system, where the player can also obtain the items simply by playing the game. Please help improve this article by adding citations to reliable sources.
Unsourced material may be challenged and removed. May Learn how and when to remove this template message Team Fortress 2 contains many core game modes. These include Capture the Flag where the BLU and RED teams fight to steal each other's intelligence represented in game as a briefcase and return it to their base. At the same time, each team must defend their own intelligence.
When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player.
The intelligence can only be picked up by the opposing team. The first team to capture the intelligence three times wins. For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team.
The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out. Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team.
The first teams' timer to finish counting down wins. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins. Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the "stage" ends and the accessible capture points change. When a team only has control of a single control point they are blocked from capturing the opposing team's control point, and the team must wait until the time limit is up and the accessible capture points change.
A team wins by capturing all the control points.
A team wins by holding the briefcase on a loading platform until they reach the top of the platform. To win a team must deliver a set number of pickups to the drop-off point.
The player on each team with the most pickups is highlighted for everyone to see and gives passive healing to themselves and the teammates around them.
To win each team must score 5 goals or have the most number of goals at the end of the timer. To score a goal, a single ball, the "jack", can be picked up and thrown.
Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons. The players win upon successfully defending their base from the bomb until the last wave.RED Team goes to Japan
Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes. It uses wood dummies and bots to teach players.
The number of bots, their difficulty, and the map can all be adjusted to a player's preference. For example, Halloween included an extremely difficult Mann vs. Machine round involving destroying more than enemy forces.
Team Fortress 2 - Wikipedia
Offense The Scout Nathan Vetterlein is a cocky, fast-talking baseball fan and street runner from Boston, Massachusettswho practiced running to "beat his maddog siblings to the fray. The Scout can double-jump and captures control points and pushes payloads twice as fast as other classes. As a tradeoff, he has low health. The Soldier Rick May is both the second-slowest class in the game and the class with the second-highest health after the Heavy Weapons Guy.
A jingoistic American military man hailing from the Midwest despite the fact that he was never actually in the Army the Soldier is armed by default with a rocket launchershotgunand a folding shovel.
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The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health. The Pyro Dennis Bateman is a mentally unstable pyromaniac of unknown gender or origin, clad in a fire-retardant suit and a voice-muffling gas mask. By default, they are armed with a shotgun, fire axeand a homemade flamethrower that can set players on fire. It can also produce a blast of compressed air that knocks away nearby enemies and projectiles, and extinguishes burning teammates.
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Though he is the slowest class, he can sustain and deal immense amounts of damage. His default weapons consist of his fists, a shotgun, and an enormous minigun that he affectionately refers to as "Sasha".
He can also remotely destroy his structures using his Destruction PDA. By default, the Medic is also equipped with an air-powered syringe gun and bonesaw for situations in which his teammates don't protect him. In a TF2 short, it is discovered that a dove is accidentally left inside the Scout's body. The Sniper John Patrick Lowrie is a cheerful New Zealand ocker -style character raised in the Australian outback equipped by default with a laser-sighted sniper rifle to shoot enemies from afar as his weapon has no damage falloff or spread with guaranteed critical hits on a shot to an enemy's head though this may not be the case, depending on the rifle selected.
By default, he also carries a submachine gun and a kukri for close combat. Armed by default with a revolverthe Spy can also use his butterfly knife to stab enemies in the back or sides known as a backstabwhich instantly kills them unless the enemy has an invincibility effect on them, such as the Bonk!