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NET platform is just one of many possible choices. NET is a good choice, and even more shallow to discount someone for having touched. How are you supposed to know if. NET is a bad choice unless you have attempted to understand it? NET has evolved past VB. There are a ton of people out there who have. NET programmers any good? NET programmers to justify the effort? Everyone is, of course, entitled to their own opinions but I think you have extremely narrow viewpoint regarding. While I have nothing against any specific language or tool, I find.
NET platform a joy to work with. The tools which you find restrictive I consider a huge timesaver which paying customers tend to appreciate … they allow me to rapidly prototype and get solutions to customers. Are you obliquely slamming design patterns?! Anyway, your advice to avoid. NET if you want to join a startup is incredibly bad. The moral of my story? NET lets you pay your mortgage.
Having a big toolset is good. Or maybe with lazy programmers? NET for failings it does not have…. Combine lets programmers avoid worrying about the path delimiter to generate code that will work on whatever file system. NET being called a programming language. Someone who thinks of. NET as a programming language rather than a platform or a toolchain is, I suspect, someone who has never bothered to venture beyond the System. NET for three years and then made a switch to Unix.
In fact, the open source community can learn a lot from Microsoft in terms of backward compatibility and tools for productivity. Eclipse has been emulating Visual Studio for years now. Sure, there are tons of restrictions but generally speaking restrictions help streamline things.
These development platforms have contributed significantly to the popularity of the products from Apple and Microsoft. Your general decision that. NET is unsuitable for start-ups or that. Some hold your hand and restrict you more then others. If you really want to see what you can do, try writing in MSIL.
Perhaps before you start judging people on the tools they use, you should learn what those tools actually are? The sort of person who grew up cooking squirrels over a campfire with sharpened sticks — squirrels they caught and skinned while scavenging in the deep forests for survival.
We need people who can not only cook burgers, but cook anything, from scratch. Yeah, good luck building anything useful. NET is a platform, not a language, but I guess those squirrel-cookers you have might see it otherwise. NET and probably only an antiquated version such as 2. NET relied on packaged controls. Or, if you're playing with keyboard and mouse press 1, 2, 3 or 4, or scroll the mouse wheel to select a weapon.
Press again to zoom out if necessary. If you're using the bow, you can briefly press and hold the Fire button to build up a charged shot. Lara won't shoot until you release the button, but she can only hold a charged shot for so long before her arm fatigues and she's forced to let the arrow fly.
To cancel a charged shot without firing, just release the Aim button. Charged shots do more damage than normal ones, so learn how to use them. Later as you unlock various weapon upgrades, you'll add to your ranged combat repertoire. Melee Combat and Brawler Skills — Lara's hand-to-hand combat skills also start out at a very basic level and improve over time. This throws them off balance briefly, giving you the opportunity to shoot.
One of the Rookie-level Brawler skills is Dirty Tricks. About a quarter of the way into the game, you'll unlock the ability to use the axe as a weapon. At this point, you can stand near an enemy and press Melee to strike with the axe. Later, you'll unlock refinements for this skill, which will allow you to wield the axe in more deadly ways.
Additional special moves are covered in detail on the Upgrades page. Stealth Kills and Headshots — Lara is smaller and weaker than most of her opponents and often ends up fighting alone against multiple enemies.
Rather than brute strength, she uses her wits and agility to get by. Stealth is one aspect of this. Lara automatically goes into a stealthy crouch when enemies are about. As long as she stays out of their line of sight and doesn't make noise like firing a gunenemies won't notice her.
She can then pick them off one by one or at least eliminate a few before taking on a larger group. Eventually I'll make a video covering all these techniques, but for now, the Mountain Temple walkthrough teaches the basics of stealth attacks, headshots and distraction. So check that if you need a review with screenshots. To perform a stealth kill, first make sure the enemy is facing away from you, so he won't see Lara approach. Enemies who glow red will alert others when attacked.
Then sneak up on him. When you get close enough, you'll see the Melee icon above the enemy's head. Then tap the Interact button, as shown on screen, to finish him off. You'll gain bonus XP for a stealth kill.
After Lara has unlocked the axe as a melee weapon, she'll use it in stealth attacks instead of the bow choke. To take out an enemy with a silent headshot, keep a safe distance or hide behind cover so the enemy doesn't notice Lara. Again use Survival Instinct to make sure the enemy won't alert his friends when attacked. Until you unlock certain upgrades, the other weapons make too much noise for a stealth attack.
Hold the Aim button. Press Zoom and then adjust your aim if necessary. Then briefly hold the Fire button to build up a charged shot and release the button to fire. Of course you can also use the pistol and rifle to kill enemies with headshots, and you can perform headshots on enemies who glow red in Survival Instinct. You will get XP bonuses for both, but other nearby enemies will most likely notice the sound and come running. Distraction — When Lara comes upon a pair or small group of enemies standing around talking, it's often possible to use distraction to kill one or more of them.
Then you don't have to fight them all at once. Again, select the bow since it won't immediately give away your position. Stay behind cover as you shoot an arrow into a wall or other solid object a short distance away from the enemies. One of them will usually go to investigate the noise. Then you can shoot the other one with a headshot, as described above. With any luck the one who went to check out the sound will not notice immediately and you can take him out too. Again, there's a tutorial about this in the Mountain Temple walkthrough.
Dodge Maneuvers — Even before you unlock any special skills, Lara is able to dodge enemies in a rudimentary way.
If you do this with a weapon drawn it's even more effective. Hold Aim to keep the enemy targeted. Then as he lunges toward Lara, press Dodge and move to the left or right at the same time. Lara will dodge and automatically aim at the enemy, allowing you to get off a quick shot or two.
Later, you will unlock the Dodge Counter skill. I recommend buying it as soon as it becomes available. This skill turns the basic dodge into a powerful melee attack. To use this skill, you must hold Aim to keep your weapon drawn. Then you can finish him off with a melee attack or your weapon of choice. This technique takes a little practice, but it's covered several times, with screenshots, in the walkthrough. If you don't mind minor spoilers, check out this part of the Shantytown walkthrough.
Later still, you will unlock the Dodge Kill and Dodge Kill Mastery skills, which make the basic dodge maneuver even more deadly. See Brawler Skills for details. Finishing Moves — After a nearby enemy has taken some damage but isn't quite dead yet, the Melee icon will appear above his head.
This indicates that he's stunned and vulnerable to a finishing move. Step in close and press Melee. When fighting weaker enemies, Lara will deliver a killing blow.
Stronger enemies may require repeated attacks. When you kill an enemy using a finishing move, you'll gain bonus XP. Later, as you unlock more advanced combat skills, you will acquire more elaborate finishing moves involving various weapons. Using Cover — When enemies are nearby, Lara automatically adopts a slightly crouched, defensive stance.
If you then move close to a low wall or other solid object, she'll use it for cover. Solid cover offers protection from enemy bullets. Destructible cover, like wooden walls, barrels and such, only provide temporary protection and can be destroyed by enemy fire. When this happens, you'll need to move away quickly. To shoot from behind cover, hold Aim. Lara will then peer out, enabling you to aim and shoot as usual. Peeking out this way makes Lara vulnerable to enemy fire.
If she starts to take damage, release Aim to duck back down. This will allow her to lean out and shoot while keeping most of her body behind cover. You may be able to flush them out using explosives or by setting their surroundings on fire once you unlock these abilities. Often it's possible to target just the tops of their heads even as they're crouching behind cover. You may not be able to score a full-on headshot, but you can do some damage and possibly cause them to pop out and retaliate, enabling you to finish them off.
Ammunition Types — Although this is not very realistic, all versions of the handgun use the same type of ammo, as do all versions of the rifle and all versions of the shotgun. So when you upgrade a particular weapon, you can still use the ammo you have collected previously. These screenshots show the different ammo types.
Ammo Counter, Clips and Reloading — The amount of ammunition you have for a particular weapon is shown at the top right corner of the screen when you select that weapon.
This display remains on screen if you hold the Aim button, so you can keep track of your ammo supply during combat. Similarly, the shotgun can only be loaded with 6 rounds at a time when you first acquire it. Later, various upgrades will increase these limits. When you come to the end of a clip, the last several rounds are highlighted in red in the ammo counter, and you see an on-screen prompt to reload. Note that Lara is vulnerable while she's reloading, so try and do this behind cover if possible.
Again, future upgrades will enable faster reloading for the various weapons. When Lara runs out of ammunition for the weapon she's using, she'll automatically switch to another weapon, usually the Pistol, unless she also happens to be out of ammo for that gun.
Alternate Ammo Types and Alternate Fire Mode — As you progress in the game you will gradually unlock new ammo types and alternate fire modes for the various weapons. I don't want to include too many spoilers here, so I'll just cover the basics. Check the Upgrades page for details. Once you have unlocked different types of ammo, press the weapon select button multiple times to cycle through the different ammo types.
For example, when using the bow, press 1 on the keyboard or D-Pad Up on the controller until the arrow type you want is selected.
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Then aim and fire as usual. Alternate fire mode is slightly different. Certain upgrades let you shoot particular weapons in a different way.
Examples are the burst-fire mod for the pistol and the grenade launcher for the rifle. Looting Fallen Enemies — Unlike hunting animals, when you kill a human enemy in combat you receive the XP immediately. But it's still important to search the bodies of slain enemies. When you stand over a body and press Interact to loot it, you'll gain salvage points and possibly ammunition as well. Certain skills increase the amount of salvage and ammo you'll find each time.
Salvage is covered in more detail on the Collectibles page. When you grab a box of ammo or bundle of arrows, or loot a body, the number and type of ammunition you just retrieved is shown at the top right corner of the screen. In this screenshot Lara gets 6 rifle rounds and a grenade, as well as 27 salvage points, bringing her total to Additional combat tips are included in the walkthrough along with many screenshots. If you're having trouble defeating a particular enemy or group, I encourage you to check out the relevant level.
Completing challenge tombs is not necessary to beat the game, but doing so yields both salvage and experience points—often enough to unlock a skill point—so they're well worth trying.
When you complete a challenge tomb, you also receive a map update showing the locations of all of the Documents and Relics or all of the GPS Caches in that area.
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Occasionally you'll get a weapon part as well. See the next section for details. Challenge tomb locations and solutions can be found in the walkthrough. Collectible Items There are several categories of collectible items: These are described in detail on a separate Collectibles page with links to quick guides for finding all major collectibles.
The locations of all equipment, documents, relics, GPS caches, treasure maps, weapon parts and challenge items are also detailed in the walkthrough.
Lara's position is indicated by a green arrow. The direction in which the arrow is pointing shows the way Lara is facing. Your current objective is shown by a black-and-white diamond icon as shown in this example.
Camps appear on the map once you've located them in the game. Any documents, relics, GPS caches and Challenge Tombs you've found are also marked with little icons. Certain special skills and Treasure Maps found in-game will allow you to see some of these items on the map beforehand, making finding them much easier.