Valve reveals 'Meet The Medic' outtakes
As you'll find out in this Behind the Scenes blog, though, sometimes you can spend so much time adding all that structural support that it s not. Includes: ItsameWario's MtM Outtakes\ItsameWario_Creating jingle-bells.info ItsameWario's MtM Outtakes\ItsameWario_Darkest jingle-bells.info ItsameWario's MtM Out. You sure do like putting your name on everything. Released on August 21, , Meet the Medic outtakes. Released on And that may turn them into TF2 players and customers." The series.
Steam Workshop :: Meet the Medic outtakes
Another item to be introduced after its appearance in the series was Jarate which was added after its debut in Meet the Sniper. The series also assisted in the development of game technology. Valve used Meet the Heavy to test the facial animation system the studio was developing for Team Fortress 2.
According to Walker, the new system "allowed our characters to have a much greater range of expressions than we were able to do in Half-Life We wanted a test case for that".
The resulting technology produced in the creation of the Meet the Team series now appears in the game when played on the highest graphical settings. Walker recalled that team's pleasure about "the expression on the Heavy at the end when he's shooting and screaming" was not fake, and was not just "this thing that the coolest bit in [the movie] was something that would happen in the game.Team Fortress 2: Meet the Bloopers 2
The short was also shown to a user from the Steam Users' Forum upon his visit to Valve 's head offices in Bellevue, Washington. Source Filmmaker Main article: Source Filmmaker Source Filmmaker is a video creation tool that manipulates the Source Engine to animate and record various scenes in game environments.
The tool has been used by Valve to create promotion videos of their video games, the Meet the Team series in Team Fortress 2 and the introductory videos for both Left 4 Dead and Left 4 Dead 2.
Source Filmmaker is capable of producing a wide range of cinematographic effects and techniques, such as motion blur and depth of field, and enables the use of significantly-higher quality textures for in-game models as depicted in the Meet the Team series.
The tool was made available via Steam on July 11, Download it on Steam.
Hearty: Meet The Medic Outtakes
Accessed June 18, The scene, while funny, didn't have anything to do with everything that came after it. But rather than eat up a lot of time having him catch up with the team post-vacation, we'd use the train sequence to interview our star talking directly to the camera about the finer points of his profession, as in previous Meet the Team shorts, with flashbacks to more action-oriented scenes.
We figured the best way to show the gun's genesis was to create a need. To this end, our flashback gave the viewer a Medic before the invention of his gun, dealing with the day-to-day chaos of healing people on a battlefield as busy as TF2's: One unintended side effect of showing Medic's frustration in this scene was that some playtesters thought he was weak and ineffectual because he was having such a difficult time doing his job.
You never hear the Engineer complaining, after all. We tried a few iterations with the Medic acting more competent and unflustered, but instead of fixing the issue it just seemed to confuse it: Did the Medic need a healing gun or not?
The solution came in the form of a sudden attack from the Spy. This let us keep the frantic, overwhelmed tone but gave Medic an early hero moment.
It also let us include a beloved bit of business that we'd had lying around for ages and never had a place for: The Medic pumping the blood out of a body with his foot into another body. This next animated storyboard shows one of the many incarnations of our attempt to explain the medigun: There was a great deal of internal debate as to how much of this discovery should be chance and how much should be due to the Medic's intelligence.
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This led to a "creation" animatic that showed the Medic applying a little brainpower to his discovery. Note the appearance of the Medic's new aide-de-camp, the Spy's severed head who makes a cameo appearance in the final short: The medigun built, our hero dons his gear and joins the war outside for the first time, segueing into the big battle scene from the version of Meet the Medic we ultimately released.
We'd made a fundamental error in judgment. Did we explain the birth of the medigun?
Did anyone want the medigun explained? Playtesting made us realize that we'd invested a huge amount of screen time on the nuts and bolts of the birth of an inanimate object, when we should have been focusing on our star.
We scrapped the origin story of the medigun and went back to basics. When people think of the Medic, what do they think of?